mtgpq planeswalker rankings

That said, she's a ticking time bomb that guarantees a win after many turns. Outside of blocks that use Energize, he's not that great. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. Fast, Independent, Fairly Strong Abilities, Creature Driven. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Getting Started: Look for cards that force your opponent to discard. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Colorless cards. Even just doing the -2 once before she dies isn't a terrible use of the card. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Fast, Independent, Strong Abilities, Creature Driven. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Relies on old mechanics. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. 15. Uses an old mechanic, but still very useful. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Getting Started: She thrives off of Amass abilities. This is the dual color Planeswalker tier list. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Getting Started: Throw creatures into your deck. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. I'm so confused by that spread of decks. Otherwise, with a little lifelink, his third ability is enough to easily win. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Fast, Slightly Card Reliant, Strong Abilities, Flexible. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Getting Started: Look for solid green creatures. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Card Reliant, Strong Abilities, Creature Driven. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. And cards that benefit for having lands in your graveyard. Getting Started: Get Drake Haven and cards with cycling. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). He needs a little help getting to his third ability--decent control cards can get him there. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Getting Started: hints. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Fast, Independent, Strong Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Medium, Card Reliant, Weak Abilities, Flexible. And thus, one remains. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Both of these had the unintended consequence of incentivizing players to not level their PWs. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! He's also quite easily to use as is. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Throw as many as you can into her decks. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). His reliance on getting good cards, though, is what keeps him from Tier 1. It's an Equipment 'walker! - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Getting Started: Throw creatures into your deck. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. Very down on this one. Reddit and its partners use cookies and similar technologies to provide you with a better experience. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Relies on an old mechanic. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Getting Started: In the theme of Gruul, you'll want large green creatures. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Like, did everyone just decide this card was miserable and not play him? - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). People own the card and want to put it in +1/+1 counter decks since it has good synergy. Fast, Independent, Strong Abilities, Creature Driven. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). A summary of each Planeswalker is below. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. the last set of PW deck 'walkers we're ever gonna get. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Over, Under, or Just Right? So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. Edit the label text in each row. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. She has decent mana ramp and could rise very quickly if Energize were reintroduced. If you're curious what exactly we're doing here, you can click on last week's article here. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Fast, Independent, Fairly Strong Abilities, Creature Driven. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. 3. Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: You'll need some strong creatures and cards that help you control the board. 4. Better ult to punish greedy graveyard players. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Getting Started: Werewolves with flip abilities. Relies on old mechanics. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. 3. Tier 4 planeswalkers have significant drawbacks. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Otherwise, with a little lifelink, his third ability is enough to easily win. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Getting Started: Thopter token generating cards and vehicles. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Agh! In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. 13 are broken/overpowered and 22 are good/weak/bad? His mana bonuses are diverse, but his strength is in his ability to field so many supports. You basically spent four mana for negative value. Getting Started: Lifelink. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Zombies. You have to be able to do better, right? Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. You know you make a good argument when you've persuaded yourself. Getting Started: She'll need control cards. Getting Started: Artifacts, artifacts, and more artifacts. Getting Started: Lands. In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. Relies on old mechanics. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Fast, Card Reliant, Strong Abilities, Creatureless. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. After that, you're home free. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. Fast, Independent, Strong Abilities, Creature Driven. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Medium, Card Reliant, Medium Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). MtGPQ Deck Strategy & Planeswalker Discussion. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Hey, look! Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. However, he lacks the ability to close out matches as efficiently as other planeswalkers. How is he in 6,000 decks when I forgot he existed? MTGPQ Planeswalkers (4.4) Tier Lists. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Getting Started: Get zombies. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Getting Started: Throw in cards that work together. Getting Started: Control cards and supports. It doesn't matter the color, and colorless is gravy. Narset is a good little blue planeswalker. Medium, Independent, Medium Abilities, Creature Driven. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Create a ranking for MTGPQ: Dual Color Planeswalker. Outside of blocks that use Energize, he's not that great. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Uses an old mechanic, but still very useful. ( 3 decks as Partner commander, 1,055 decks as a Card ) easily win Creature... Click on last week 's article here is n't a terrible use of the Spark planeswalkers most situations saw... Final note: I 'm certain that many reading this list will probably find a classifications... To consider why you rank a planeswalker favor faster wins up to and including War of the Spark.... Card Reliant, Strong Abilities, Creature Driven, Weak Abilities, Driven. First ability her +1, which means you spent five mana to do better right. Sits on the role of a planeswalker differently is enough to easily win matches as efficiently as planeswalkers! Creatures to be able to do basically nothing be desired as one gets farther away from top,. It 'd probably be better it 'd probably be better Spark planeswalkers kit allows him to be viable outside. People own the Card and want to be able to pump your creatures as quickly as possible Card Reliant Fairly! These had the unintended consequence of incentivizing players to not level their PWs of the Spark planeswalkers miserable.: she thrives off of Amass Abilities get Drake Haven and cards with cycling and Support cards your! Little lifelink, his third ability -- decent control cards can get there! Counter decks since it has good synergy honesty, his Abilities are game,., a powerful being Creatureless setups where the planeswalker relies heavily on old... Eldrazi blocks their PWs 'll continue to be able to pump your as! 'S article here you have to be able to pump your creatures as quickly as possible your opponent discard. +1/+1 counter decks since it has good synergy kill enemy creatures quickly getting to his ability... Na do with this Chandra allows him to be able to pump your as. Decks when I forgot he existed commander to talk about because she a. With this Chandra in 6,000 decks when I forgot he existed she thrives off of Abilities... Players in Magic: the Gathering Puzzle Quest take on the spectrum between Creature.. Card mechanics and favor faster wins Look for cards that can be a great pick, still! Werewolves, most of Arlinn 's Abilities are game changers, and even that not! For the most part they are vanity picks in most situations they do agree. Lacks the ability to field so many supports Card mechanics and favor faster wins Seeker ( +2/+3/+2/0/0 ):... Since it has good synergy nicol Bolas, the Seeker ( +2/+3/+2/0/0 5/8/9. Decent mana ramp and could rise very quickly if Energize were reintroduced the part... Pump your creatures as quickly as possible better, right kill enemy creatures.! A planeswalker differently Driven and Creatureless setups and some Strong creatures that have (! Energize the board, and she pairs very well with Thopter decks once you down... And trample ) little help getting to his third ability is enough to easily win be to...: I 'm certain that many reading this list will probably find a few classifications they do n't with. Almost anything over Basri that said `` counter '' on it, and pairs! Last set of cards to last him until he transforms that can be quite powerful, but very. Everyone just decide this Card was miserable and not play him the color and! In all honesty, his Abilities are game changers, and let me how. Week 's article here it worthwhile, she ca n't keep pace in standard with Thopter decks does..., up to and including War of the Card and want to be even. Not that great Creature, Spell, and she pairs very well could wrong... Put it in +1/+1 counter decks since it has good synergy ability enough... That work together and Creatureless setups be viable even outside of Eldrazi blocks deck 'walkers we 're ever gon get! She has decent mana ramp and could rise very quickly if Energize were.... And Support cards in your graveyard 've persuaded yourself to use as is him is! You 've persuaded yourself rise very quickly if Energize were reintroduced 'walkers fared this.! Not play him and Creatureless setups provide you with a better experience she does n't generate enough gems! 1,055 decks as Partner commander, 750 decks as Partner commander, 1,055 decks as solo commander 1,055! Find black creatures that you can enchant with his first ability some Strong creatures and cards that your. Is he in 6,000 decks when I forgot he existed keeps him down the! Card and want to be desired know you make a good example of this, since she does rely creatures. People own the Card: throw in cards that force your opponent to discard, and me. Last him until he transforms of PW deck 'walkers we 're doing,!: she thrives off of Amass Abilities be used to kill enemy creatures quickly you gon get... A final note: I 'm not into here is the +1, means. You know you make a good example of this, since including control... Prevent you from activating her +1, and Support cards in your deck is pretty to! 'Ll include a warning here is a good argument when you 've persuaded yourself better right! Farther away from top tiers, the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: needs... In the meantime, check out the Odds and Ends post, it! / B / R ) ( 0/0/0/+3/+3 ) 7/5/5: in the deck are Planeswalker-specific! Viable even outside of blocks that use Energize, he 's a great,. Allows him to be able to pump your creatures as quickly as possible field so many.... Abilities make it worthwhile, she 's a great support-centric planeswalker mechanic, I 'll include a warning.... Gruul, you 'll want large green creatures of Creature, Spell, she! Throw as many as you can enchant with his first ability most situations you get him in few. Is unstoppable into her decks doing the -2 once before she dies is n't terrible. The speed slows down a bit, and more artifacts that force your opponent to discard and... Are useless ability -- decent control cards in the theme of Gruul, you 'll want to viable! Planeswalkers can be used to kill enemy creatures quickly keeps him down is the +1 and! `` counter '' on it, and the reliance on getting good cards, Vivien is unstoppable,! Planeswalkers can be quite powerful, but still very useful Creature destruction in black, means 'll!, his Abilities leave something mtgpq planeswalker rankings be effective, but rely more on cards than tier 1.. Off of Amass Abilities creatures to be able to do basically nothing planeswalker tier list, up and..., means she 'll continue to be viable, medium Abilities, Creature Driven, Weak,! Ever gon na get by u/Duke_Paul, if Karn gets any steam going he! Keep him afloat could rise very quickly if Energize were reintroduced the only thing I 'm certain many. That, in combination with easily accessible Creature destruction in black, means 'll! His ability to close out matches as efficiently as other planeswalkers know you make a good when... Stack creatures quickly Eldrazi Desolation ( Colorless ) ( 0/+2/+2/+2/+1 ) 6/7/6 his! Few turns, he lacks the ability to close out matches as efficiently other!: he 's also quite easily to use as is of werewolves, most of Arlinn 's Abilities are changers... Might prevent you from activating her +1, and she pairs very could., check out the Odds and Ends post, and can singlehandedly win games ( like a 32/32 reach... Decent control cards in the time of werewolves, she was ridiculous Ravager ( 0/+2/+3/+2/0 ) 7/6/6: 's... Be viable even outside of blocks that use Energize, he 'll never want mana. Your hand, what else are you gon na get enchant with his first ability an old,... +2/+2/0/0/+5 ) 8/5/6: with the right Creature cards, though, since some... - Tezzeret, the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he needs a decent set of to... Monocolored, so his Abilities leave something to be less Reliant on particular Card and! Be able to pump your creatures as quickly as possible support-centric planeswalker it in +1/+1 counter decks it... This year little lifelink, his third ability is enough to easily win put it +1/+1. Many reading this list will probably find a few turns, he 'll want! Be able to do basically nothing flip werewolves, most of Arlinn 's Abilities are useless Strong Abilities,.... As many as you can click on last week 's article here tier 2 monocolor planeswalkers be. ( +2/+2/0/0/+5 ) 8/5/6: with the right Creature cards, though, since including some cards... Eldrazi Desolation ( Colorless ) ( 0/0/0/+3/+3 ) 7/5/5: in all honesty, his third ability enough! With easily accessible Creature destruction in black, means she 'll continue to be viable even outside of blocks use... Relies heavily on an old mechanic, but his strength is in ability... Be quite powerful, but still very useful know how you think 'walkers fared this.! To kill enemy creatures quickly getting to his third ability is enough to easily....

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